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Showing posts with label Serious Game Design. Show all posts
Showing posts with label Serious Game Design. Show all posts

Game Economy & Monetization

You can dowload the game for free and access to most of the game's content only by skill and patience. The game however, has a premium money, that you can buy in the bank against real money.
This premium money was called "diamonds" in early game design version, and now "rubies" (a minor inconsistency we apologize for).
Rubies can be use to get rid of difficulties and get rewards more quickly. They can also be use to get some specific contents (mostly clothes).

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Pearls on the map : first version



Our objective is to generate pearls on a map with a constant density, then put colours on these pearls according to their location. This pictures are my first attempt to solve the problem.

Clic to enlarge the pictures

Displaying items according to zoom

The world is big and full of wonder. The following pictures show you every items on the map, from magic doors to faeries castles. However, take notice that, as a player, you will rarely enjoys such a full view. The rule is that you see only the items you can interact with at the time.

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Note : 
- the closer zoom is referenced 1
- the transition zoom fom wich the pearls and other items disapear is 1/3



Pearls on the Map

First time a player connect in a given area, we have to generate pearls around her location.
After pearls, magic flames and home trees are also to be created.

We limit items generation to a rather smal area : the one a player can harvest without physically moving (circa 4 iPhone screens at default zoom)
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Learn about the life of pearls plants !


The magic pearls are a very important part of the game. There are the fruits of plants called "pearls plants".

Pearls plants grow slowly without any help, just feeding with the magic of the land. But if you nurture one with your own mana, it will grow faster. Moreover, you will be rewarded by harvesting one pearl at the end of the cycle.

If several players nurture the same plant, it will grow even faster and produce one pearl for each player involved.

Conclusion : play alone is rewarding, but work together is always better !


Faery Project first overview


Here is the earlier overview of the Faery Project.
For a more recent one, Click here.

Please keep in mind:

  • At this early stage, graphs were only roughs to be progressively replaced by the original artworks you can now see in the most recent articles.
  • This article deals only with basic features as meeting your first faery and pearls harvesting. For advanced features as crafting jewelries, quest and so on, see specific articles in the game design section.


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